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Replay-mode en track in update Next Car Game

Door rafbanaan, 20-04-2014 00:03, bron: nextcargame

Next Care Game heeft begin dit weekend een nieuwe update gekregen die een aantal zaken toevoegt. Zo krijgen we een Replay-mode waarmee je je afgelopen race kan herbekijken. Verder krijgen we ook een nieuwe Sandpit race track, twee Derby Stadiums en twee nieuwe weersomstandigheden. Een lijst van alle nieuwigheden vind je hieronder.

Tracks:
* New sandpit race track featuring both normal and reverse layouts, work-in-progress.
* New mudpit derby stadium, work-in-progress.
* New small derby stadium, work-in-progress.
 
Environment Art:
* Smoothed out track-sides and improved gravel race track readability.
* New work-in-progress spectator models – some previous ones remain.
* New concrete barriers, used in various derby stadiums.
 
Weathers:
* Two new weathers: stormy evening and misty evening.
* Weather can be now specified in the event setup.
 
Vehicles and Handling:
* New driver model, as of now simply static.
* Improved suspension and tire physics.
* More responsive handling with a game pad.
* Improved player vs. AI collision physics.
 
Damage:
* Improved deformation physics so that visual car damage is more accurate.
* Improved gameplay damage to prevent cars from getting too torn up and still going.
* Fixed a case where cars would get damaged and eventually destroyed from rubbing against a static barrier.
 
Replay:
* New replay mode with slow motion and fast forward time controls (-16.0x … 4.0x), a number of different cameras, target locking & switching, depth-of-field and field-of-view settings.
 
User Interface:
* Race timer now correctly displays hundredths as well instead of random numbers.
* Game is no longer unpaused when exiting Steam overlay if the game was paused.
 
Input:
* Implemented multicontroller support (e.g. wheel and pedals in separate USB ports).
* Sensitivity & deadzone adjustments now take effect without a restart.
* Added saturation, sensitivity and dead zone settings for XInput controllers.
* Game now defaults to DirectInput for wheels, hopefully making some wheels behave better.
* The game now detects more than one XInput controllers that are connected simultaneously.
* Force feedback is disabled for Microsoft Sidewinder FF wheel in an attempt to work around buggy driver causing lag.
 
Audio:
* Increased AI engine volume.
* General improvements.
 

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